Laggy Projectiles HLP!?

I was working on the first ranged weapon for my fighting game, using body velocities this happened… Ugh, what should I do??? It just randomly stops, help…

Try setting the network owner of the part to the server as soon as it spawns via

projectile:SetNetworkOwner(nil)

I tried this already, going to try collection service

Didn’t work :(…

In the future, please post a detailed description of what you need help for. There is an information thread regarding what you should have in a post. That is:

  • What you’re trying to do
  • What the issue is
  • Any solutions you’ve tried

If you don’t post any of this, we won’t know that you’ve already tried x or y and it becomes slightly time consuming to get you to a suitable solution.