How should i start learning viewmodels? i have always dreamed of making a fps game or anything close to that but i have no idea where to start learning them? any suggestions?
1 Like
Bikereh
(green_lady)
July 24, 2024, 11:17pm
#2
I will always 100% recommend this post by EXM_0. The best guide out there, and explains how everything works most of the time.
Ok this may be like the 40th FPS tutorial but I’m going to make this beginner friendly (hopefully). I will not be using OOP but I will still use module scripts
Why did you make a “beginner” tutorial instead of an advanced one?
When I first tried making an fps framework, I didn’t know what to look for and watch out for. I remade my fps framework 3 times to actually make it somewhat usable (it wasn’t great). This tutorial aims to teach you the concept and ideas of how to make one and in no way…
Well you guys seemed to like the tutorial so heres a Part 2. ¯\_(ツ)_/¯ (thanks for 33 likes!!!)
If you just came, you’ll have to first see the original post to continue else it might get confusing for you, check it out here.
Also this tutorial is a bit long might take you a day or two to complete this. (also sorry if it’s a bit complex and confusing for some people, tried explain it as much as I can)
Objectives:
Recoil, Muzzle flash and sounds
Bobble & Swaying
Hit detection
Bullet replicat…
You will get a great system that’s efficient and easy to make.