Legs not moving with motor6d cloned

following the solution here: R6 torso bending

i cloned the hips and moved the clones to humanoidrootpart but the legs stop moving :thinking:


		local RightHip = Character.Torso["Right Hip"]:Clone()
		local LeftHip = Character.Torso["Left Hip"]:Clone()
		RightHip.Parent = Character.HumanoidRootPart
		RightHip.Part0 = Character.HumanoidRootPart
		LeftHip.Parent = Character.HumanoidRootPart
		LeftHip.Part0 = Character.HumanoidRootPart

still need help
30 chars sssssss yes

Did you check to make sure that all the properties were cloned? In this situation you might want to check that the JointInstance.Part1 is being set. Also, you should should parent the clone after setting its properties. This not only provides a performance improvement, but I’ve noticed in several post that this is usually the issue. So you would instead use:

local HRP = Character.HumanoidRootPart

local LeftHip = Character.Torso["Right Hip"]:Clone()
local RightHip = Character.Torso["Left Hip"]:Clone()
LeftHip.Part0 = HRP
RightHip.Part0 = HRP

LeftHip.Parent = HRP
RightHip.Parent = HRP

Another thing you should know, when referencing an object multiple times, in this case Character.HumanoidRootPart, you should store that object in a variable instead because it will improve performance.

I just typed that whole response and then looked at the source you provided. Oh well. In the solution to the referenced post it says:

In other words, you need to create a new animation for the legs and replace the default animation. You can check out these links for guidance