Legs stretching because of animation for no reason

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    I want to properly play my animation

  2. What is the issue? Include screenshots / videos if possible!
    image
    This is what happens, and this is what it’s supposed to look like:
    image

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    I’ve tried my best but couldn’t find anything

Just as information, my animation is made in blender. In blender its also normal so this is very weird:

I hope anyone can help me!

2 Likes

Are the legs stretching when you enter into the Animation Editor or after you move the whole model (or torso) higher than the original starting position? This could be an issue with your weight painting where the bottom of your model has a less intense weight than the top.

1 Like

The legs are stretching when I enter into the animation editor. This might be an issue with the weight painting because the head has a lot of (red) weight and for the rest its only the legs with a few (blueish) weight. What would be the best way to fix this?

Yes, this is most likely the issue, the blue indicated less deformation from the bones in the area. I suggest painting the legs fully red or searching for a short tutorial explaining how.

Example: [ Cube deformed with bones, Blue weight paint on top -> Red weight paint on bottom ]

image

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It seems to be an issue with the scaling because when I keep my character the original size (way too big) it doesnt happen. No idea how to fix this tho

If you are exporting your character as an .FBX file there should be a window that shows navigation to choose where to save the file. On the right side you should see an option for scale. I suggest trying .01 or something in that range, play around with it.

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That did it, thanks! This topic is solved now

hi, can you take a look at this Roblox Animation Breaks in-game

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