Looks like we have exploiters on Roblox that are using our own Remote Events against us. They are using some type of program to create loops to fire these remote events to auto farm levels or money etc. What is one way you combat this issue in your games? What does Roblox suggest we do if they do have anything on this topic? Lets just talk about it here so all devs please feel free to comment your opinion on the matter.
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Here’s a great article that goes in depth about it: How you should secure your game - A beginner guide for secure networking and developing anticheats
Basically, there is no real way to prevent abuse of Remote Events. The best you can do is to employ safety practices such as sanity-checks and honeypots (more info on these in the article above) to deter exploiters from continually abusing your Remote Events.
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Awesome, looks like really good info thank you!
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Not really sure if this fits for scripting support.
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Hmm I think it does… in a way.