Lighting issue causes unplayable lag, happening since January

Does your game have Seats that are often used? I am getting this same issue with ShadowMap only when either yourself or someone near to you is sat in a seat.

Is this how your Microprofiler looks too?
image

If any engineers are watching this thread, stopping the Animate script from playing an animation while sat will prevent this frame drop.

1 Like

Yeah, my microprofiler looks similar:

I’m still getting a lot of reports about this.
I’ve tried to mitigate it as much as I can, but since this isn’t an issue with my game and rather an issue with lighting; I’m limited to what I can do.

I tried removing all lights from the place but the issue still happens.