I recommend using attributes instead of values.
Looks amazing! I might use this in my games later on, great contribution!
i think you spelled lightning wrong in the title, but besides that this is really cool! nice work
Looks really dope, don’t under estimate yourself when u compare yourself to others we all have to start from somewhere! But other then that I really like the idea might even use it on my future projects.
That look so cool! but it can be use it as a force lightning like star wars?
yea, id say u will just have to adjust the speed to make it look like star war’s lightning
Nice. I hope you incorporate PartCache for better performance gain as well if the module creates a lot of parts.
This is seriously the coolest lightning module I have ever seen. However, in real life, lightning bolts and electrical arcs don’t slowly travel along the path, it’s instant. Is there a way to turn that off? i.e. have the pattern change instantly every second or so rather than new bolts slowly travelling down?
yes u can, if you put the fade effect to nil it will strike immediately
Ah okay thank you, I was looking for it for a while but this one is perfect! ^^
Also for end of the lighting part can be on humanoid root and attachments than part?
yea you can use a part a mesh or an attachment as the end points
Pretty cool! It’s easier to use than the other lightning module, the main reason why i use this.
I was able to make it strike at my mouse position, took me 10 minutes to find out how, but it was worth it!
Could you share how you did it?
I’m trying to use an attachment but it keeps saying
17:01:29.088 Size is not a valid member of Attachment "Workspace.FadedOrder.RightHand.HandAttachment" - Server - ShinsLightning:58
Sorry, but that will be a really long message, i changed the entire code and how it looks on both server-side and client-side scripts
Btw, about the problem with attachments, can you send a screenshot? In discord, we dont need to spam in here i think
sorry ill look into this and update the module if i see get any thing
I updated it, it shouldn’t have that problem any more
using parts and attachments should work now thank you for pointing it out
The video doesn’t seem to be working anymore (might be just a devforum idk)
Could you add an option for the lightning to follow the start (or end) part?
For example if I want the start part to be the player and the end part to be a non-mobile part 100 studs away, could you make it so the lightning gets stretched (or shortened) when the player moves?
i tried doing that tho am too inexperienced to do it i don’t know how i can do it
Ah, thanks for the reply. Truth be told, I was just too lazy to do it myself.
If I decide to do this I will post the edited code here so you can update your module