Depending on responses from Creators, we may expedite other transfer types and offer them as manual processes
Very pleased to know that there is potential for UGC item transfers. As a larger UGC creator, I would love the ability to retroactively transfer items such as limiteds, bundles, and past profile items to groups. As these new features roll out such as bundles and limiteds as of recently, they are typically limited to profile only for some months, which limits our ability to work with others or even upload them to our core audience that may only be coming back to a group and not a profile. There is also a heap of creators older than I am that suffer having half their UGC items in a group and half on a profile, as uploading to groups was not enabled until a few years into the UGC program.
Pretty cool that this is even an option, but in what world is this actually worth it?
60k Robux, and you need to reupload the animations anyway? I expected better, but this is a step in the right direction for sure.
As stated in the original post, it is so that they are able to recuperate the manual cost of this service whilst it is manual. If you’re asking why a Game Pass and why not simply take it out of your account, that’s likely because it is: easier to track the sales and it is easier to validate that you actually intended to start this process. If not, someone could easily claim that ROBLOX just “stole” their ROBUX and that they never intended to start this process in the first place.
If you need to hire a developer and you wish to pay it through revenue generated by a game under your name, then sending the ROBUX to that developer would be taxed. Whereas, if the game is under your group, you are able to use the “payout” feature to easily pay your developers, thus saving you ROBUX overall as you do not have to overcompensate for ROBUX lost to tax.
Additionally, groups have the feature whereby you are able to give a % of revenue from the group to an individual; or to multiple individuals. This is also a good tool which is only able to be utilised once the game is under the group. Therefore, overall it is much more favourable for you to have a game under your group. IF your game is already generating significant revenue, then eventually it becomes more worthwhile to pay that one-time 60,000 ROBUX fee rather than continually paying the 30% cut every time you wish to pay for services.
I am extremely happy about this! I am interested in transferring my game from my personal account over to an official group because I made my game when I was new to Roblox several years ago.
I have probably over 500+ animation assets uploaded to my account. Does the animation transfer script require me to paste in every asset I want to transfer? Also, is it guaranteed that players will keep their gamepasses and datastore data with no worry of accidental save data erasure?
A. While this is a very good change, I’m kind of skeptical of the game pass, why can’t experience staff deduct robux from your account, as they should have access to that kind of system…