Linear Velocity, PlaneVelocity glitching and deleting parts

it is late for me so ill test the Client or server view tomorrow. Thanks again for the help. Apperciate it much

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I tried this right now. Server tab has no stutter but client does.

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This means its just replication lag. Send the target location to the client and have the client move the thing itself instead of having the server move it.

Specifically how you would make the server-to-client replication not mess that up, I don’t really know

edit: this topic probably has some solutions to that Humanoid movement replication delays - #3 by SkrubDaNub

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