LoadingScreen to run on studio test server

I’d like to know how my game interacts with the default loading GUI, without needing to upload and run on a Roblox server.

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Addition I would like to see: Being able to emulate loading for a given number of seconds, default or ReplicatedFirst.

That’s one of the things bandwidth throttling can accomplish.

I guess that could work but that type of feature would seem less predictable than emulating loading for a specific(ish) amount of time.