I think you’re missing the entire point of the response and the thread. This is not a good counterargument towards a response in regards to game security at all. You paid Robux for the gear so just use it as an aesthetic for your character just like you use hats.
Roblox has no reason to continue supporting a scarcely used feature. It’s a waste of engineering resources and time. A majority of games don’t allow user-bought gear in their game as it stands.
It’s not false. Roleplaying groups are still a niche use case to continue to support gear in comparison to the entire platform. “War groups” are not a significant part of Roblox at all.
The gear command is typically only used as a substitute when the developers are too lazy to make dedicated equipment for their places or, for whatever reason, want to use catalog gear independent of their games’ systems.
Games don’t use gear from the catalog raw. The whole point of my response was that developers recreate catalog gear or modify it in some way to have it present in their game.
Your intention was to disagree with me, but you’re simply supporting my point here. Developers create game passes to sell existing catalog gear and modify it to work with their games. They don’t just raw insert catalog gear.
Some (not many) games may still use “catalog gear”, sure, but not in the sense that they directly insert a tool from the catalog or tick off one of the “Allowed Gear” options. They use it as a reference point to refactor the code behind it or modify it, or just to use the mesh it has. See:
Not a significant enough reason to continue supporting gear, much less overhaul 20+ pages worth of gear in order to be compatible with current platform standards (including FilteringEnabled). It’s a waste of time and there’s more interest towards future platform prospects.
Please point out to me one game with a significantly large playerbase that uses catalog gear in the sense that an Allowed Gear option is ticked off rather than the gear being modified to work with game systems (e.g. Epic Minigames modifies tools to get rid of extraneous effects such as healing from drinks gears and changes swords to function with certain minigames).