My local script is inside of the startercharacter folder but when i touch a door that was scripted inside of the local script its visible to all players
i have tried to look online but i couldnt find anything
Please help!
Heres the script
local TS = game:GetService("TweenService")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local humanoid = script.Parent:WaitForChild("Humanoid")
local hrp = script.Parent:WaitForChild("HumanoidRootPart")
local level = workspace:WaitForChild("Level")
local objs = level:WaitForChild("Objects")
script.Parent:SetAttribute("Water", false)
for Index, Object in objs:GetDescendants() do
if Object:IsA("BasePart") then
if Object.Name == "Fade" then
Object.Touched:Connect(function()
if Object:WaitForChild("db").Value == 0 then
local targetProperties = {}
targetProperties.Transparency = 1
Object:WaitForChild("db").Value = 1
local disappearFade = TS:Create(Object, TweenInfo.new(Object.Time.ReTime.Value), targetProperties)
disappearFade:Play()
task.delay(Object.Time.Value,function()
Object.CanCollide = false
Object.CanTouch = false
end)
disappearFade.Completed:Wait()
task.delay(Object.Time.ReTime.Value, function()
Object:WaitForChild("db").Value = 0
Object.Transparency = 0
Object.CanCollide = true
Object.CanTouch = true
end)
end
end)
end
end
end
for Index, Object in objs:GetDescendants() do
if Object:IsA("Model") then
if Object.Name == "canon" then
------
local function ease(v:number)
return v
end
local function launch(from:Vector3, to:Vector3, speed:number)
local timeToTake = (from-to).Magnitude/speed
local timeElapsed = 0
local playerRoot = script.Parent.PrimaryPart
playerRoot.Anchored = true
local con con = RunService.RenderStepped:Connect(function(dt)
timeElapsed = math.min(timeElapsed + dt, timeToTake)
local p = timeElapsed/timeToTake
local YOffset = math.sin(p * math.pi) * 20
playerRoot.CFrame = CFrame.new(from:Lerp(to, p) + Vector3.new(0, YOffset, 0))
if timeElapsed == timeToTake then
print("and we're done!")
con:Disconnect()
playerRoot.Anchored = false
end
end)
end
------
Object:WaitForChild("PartA").Touched:Connect(function()
if Object.db.Value == 0 then
Object.db.Value = 1
launch(Object.PartA.Position, Object.PartB.Position, 60)
task.delay(2,function()
Object.db.Value = 0
end)
end
end)
elseif Object.Name == "Door" then
Object:WaitForChild("HitBox").Touched:Connect(function()
if Object:GetAttribute("active") == false then
if Object:FindFirstChild("Water") == nil then
local door = Object:WaitForChild("door")
Object:WaitForChild("neon").Color = Color3.fromRGB(75, 255, 96)
local targetProperties = {}
targetProperties.CFrame = door:WaitForChild("door").CFrame
local open = TS:Create(door, TweenInfo.new(Object.time.Value), targetProperties)
open:Play()
Object:SetAttribute("active", true)
elseif Object:FindFirstChild("Water") ~= nil then
task.delay(3,function()
local water = Object.Water.Value
local new = Object["new)Water"].Value
print(water.Position)
local A = {}
A.CFrame = new.CFrame
A.Size = new.Size
local E = TS:Create(water, TweenInfo.new(Object:WaitForChild("watert").Value), A)
E:Play()
end)
local door = Object:WaitForChild("door")
Object:WaitForChild("neon").Color = Color3.fromRGB(75, 255, 96)
local targetProperties = {}
targetProperties.CFrame = door:WaitForChild("door").CFrame
local open = TS:Create(door, TweenInfo.new(Object.time.Value), targetProperties)
open:Play()
Object:SetAttribute("active", true)
end
end
end)
elseif Object.Name == "Tp" then
Object:WaitForChild("HitBox").Touched:Connect(function()
if Object:GetAttribute("activated") == false then
hrp.Position = Object:WaitForChild("next"):WaitForChild("TP").Position
Object:SetAttribute("activated", true)
local neon = Object:WaitForChild("neon")
local targetProperties = {}
targetProperties.Color =Color3.fromRGB(255, 0, 0)
local open = TS:Create(neon, TweenInfo.new(1), targetProperties)
open:Play()
task.delay(2,function()
local t = {}
t.Color =Color3.fromRGB(255, 255, 255)
local e = TS:Create(neon, TweenInfo.new(1), t)
e:Play()
Object:SetAttribute("activated", false)
end)
end
end)
end
end
end