Will this request be considered?
My Roblox game, UNOfficial has options for variations of languages (such as English (Non-US) and Portuguese (Portugal)). Will there be an option to add custom language options so I can implement this feature in the menu instead of using a custom system?
They mean languages that may not be officially recognised as “real” languages, such as variations of languages (like how basically every English-speaking country uses a different English version to the US)
This is a great QoL feature for both players and Translators.
This feature makes Localization QA way easier by being able to see differences between source and target language without changing language and rejoining
I actually made a tool to do this for testing 4 years ago using a workaround I found, but I believe it only worked if you used localization tables instead of the translator portal. Better late than never I guess, and now it is a native feature!
Right now, the feature will only include Roblox-supported languages that you’ve enabled for your experience. But this is a great point and we can definitely look into supporting custom languages in future versions!
Looking forward to the update, it sounds really great.
Not bad, I’ll definitely use this on my experiences.
FINALLY! I can check faster my translations ingame!
As a player and a developer, I love this.
This will benefit especially multilingual users as they will be able to choose a translation that’s the most accurate (or no translation).
I am still waiting for light mode. I still do not even know if you guys are planning to add it.
While this isn’t an issue with the new Create page, in case of documentation forced dark mode is unacceptable.
Great update, I only have one concern:
From the image on this page it seems like this setting is going to be the top-most setting in the settings menu, if so, this will shift all other (arguably more regularly used) settings such as volume and graphics quality down. This would require more scrolling from me every time I wish to change a setting like volume, which I do every time I visit a Roblox game, which makes my flow as a Roblox player less efficient.
One thing to consider that despite it being infrequently used, the language setting is in the unique position where people will sometimes need to find it without being able to read the rest of the text so apps/programs putting that setting in a prime position has additional value.
Great update! Many players in my country hate the machine translation so switching back to English is wonderful for them
I agree! Now we do not have to search up Hello In english to Hello in (Other Language Here)
It means about what languages matter. For example, British English is the only language used in the United Kingdom, while “International English” is based on the United States variant. In other definitions, these cannot be recognized as more different or custom languages.
Hey everyone,
We’re excited to announce that this is live! Players can now toggle between supported languages within an experience.
Studio emulation for this feature will be released in the next few weeks. This feature will allow you to switch languages while playtesting.
All languages you have added support for in the localization settings page will appear in the dropdown.
If you use any Localization APIs in your experience, remember that you will need to make some code changes in order for the language switcher to react properly.
Let us know if you have any feedback or questions!
Thanks.
When the game is loading in, Will it take some time to change from the Original language it was written in to the Translated Language? or will it seem to the Player that it is just Automatic and does not Switch while loading?
Hey everyone,
We’re happy to announce that Studio emulation for the in-experience language switcher is now up and running!
To test your translations, open the in-experience menu while playtesting by clicking the Roblox icon in the top left-hand corner. Go to the “Settings” tab, and from there, you’ll be able to toggle between the languages you support.
Please let us know if you have any questions!
Thanks.
Pretty interesting update in regards to Localization within Roblox experiences, and especially for the Studio engine now!
Although, one thing that concerns me is if it is going to work normally playtesting while having scripts that get the service LocalizationService
translating automatically as well…
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