I’m quite confused on how getting the “.cvs” file of a game (or so I am told that is the name of it) works.
Currently I’m trying to get my game translated, but have no idea how to get the developer the file to actually allow them to start working.
Lastly, so far I’ve figured out you can “record” ingame, or something like that, how does that work? Also, does it capture labels?
The announcement thread for the Localization Tools give you a really good demonstration of using the record text option, and translating it to a new language. It also explains some limitations of this feature.
Hey Developers,
As Roblox continues to expand internationally, more and more of our Developers are seeing non-English speaking communities playing their games. To help you (the Developers) support these communities, we’re happy to announce the public release of our new “Game Localization Tools” plugin, now included in Roblox Studio!
[image]
This will allow Developers to translate their in-game text into any language they want. Check out this video to see it in action and learn how to get star…
1 Like