LocalPlayer:GetNetworkPing() returns wrong Ping

Im trying to make a label that shows you your ping like in the PerformanceTab, but it barley changes the number it returns and it returns 45 when the PerformanceTab shows 200.

The code im currently using

math.round(LocalPlayer:GetNetworkPing()*2000)

It will most likely be returning 0 if you are running the game in studio.
Refer to this reply from Roblox staff explaining why it doesn’t match the performance tab.

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