Lockdown Script Issue

I don’t think there’s a problem with the Module Script.
I did it like so:

Module.WaitTime = 15

This still works.

Thanks for the script, will try!

Doesn’t work at all, doesn’t even print anything :frowning_face:

Take a screenshot of the output, please.

Are you sure? There’s nothing relevant to the script on the output, just other scripts.

Then don’t, I don’t know what the problem could be :(.

I’m pretty sure the problem lies in the part I’m tweening to. It worked fine before it was changed, but the only thing changed was the color and material. I might try reverting to an old version of the game

I think the settings module is useless, it just contains a wait time variable, you could just put it on the script.

I guess that’s true, I wanted to add other customizations too, like whether to play the alarm

If they’re not much settings, then just put them on the script

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check if the door welded in the floor or wherever when your are running the game
check it in the game explorer and… Say me if some part is anchored

are you sure that every position is correct? after and before of excute the game

The door isn’t welded. It’s not anchored. And yes, the positions are correct, it worked in a loop

can you show me the code from the loop?

Oh nevermind, the loop stopped working too…

Anchor the door and try if it works.

The door’s already anchored.
(text)

i think the problem it’s the position to between and where started

why pos1 = Part.Position?
you’re trying to between Part.Position to Part.Position
here; local Tween2 = game.TweenService:Crear(Part, TweeningInfo, TweenProperties2)

check correctly the properties of positions

No, that’s the part’s original position. I put it there so I don’t input the wrong value while copy-pasting from the properties tab.

If you want, send me a model with the door, script so I can test it by myself

Do you want the whole model or just the door part?

Whole model, like door, buttons and script. (Not the whole game tho)