I second this. Especially the part about there being a HUGE chance your game will be broken. I’m releasing a game fairly soon and I own a discord server with about 80 members, so we decided do to some preliminary testing with some of those members. We thought our game was fairly bug free, although there were a few that we knew about that weren’t big deals.
We were absolutely wrong about the bug free thing. To be fair, all of the bugs (when I say all of the bugs, I mean every script was affected and it broke the entire game) were caused by one problem caused by me being dumb. Thankfully it was resolved soon. Absolutely do not go all in if you haven’t gotten feedback from actual players. The bug was impossible to be spotted from our testing as developers because it was caused by the server being full and people re-joining, etc.