Hello,Builders
Can anyone tell me how can I disable looking threw blocks that are over Transparency 0.2 for example this
When it needs to look like this
Hello,Builders
Can anyone tell me how can I disable looking threw blocks that are over Transparency 0.2 for example this
Is the part collided?
I also have this issue. It used to be when blocks were less than .9 transparent, your camera wouldn’t see through it if CanCollide = true. Now, even if the brick is set to .3 transparency for example, and CanCollide = true, I can STILL see through the brick when I move my camera; as if it had CanCollide off. One way I fixed it was putting a certain mesh in the brick for the windows in my build, where I didn’t want people moving their camera to get behind certain areas if that makes sense.
Even if it is true or false i can see.
What was the properties for Material, Transparency and CanCollide for each part?
EDIT:
You could make use of the ignorelist for PopperCam.
How can I ignore?
Run this code in command bar
game:GetService("InsertService"):LoadAsset(2889195598).PlayerModule.Parent = game.StarterPlayer.StarterPlayerScripts
Or get the source manually