Looking through blocks

Hello,Builders

Can anyone tell me how can I disable looking threw blocks that are over Transparency 0.2 for example this


When it needs to look like this

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Is the part collided?

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I also have this issue. It used to be when blocks were less than .9 transparent, your camera wouldn’t see through it if CanCollide = true. Now, even if the brick is set to .3 transparency for example, and CanCollide = true, I can STILL see through the brick when I move my camera; as if it had CanCollide off. One way I fixed it was putting a certain mesh in the brick for the windows in my build, where I didn’t want people moving their camera to get behind certain areas if that makes sense.

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Even if it is true or false i can see.

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What was the properties for Material, Transparency and CanCollide for each part?

EDIT:
You could make use of the ignorelist for PopperCam.

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How can I ignore?

Refer to Is there a way to get the Camera to ignore collision with specific parts? - #24 by Locard

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Run this code in command bar

game:GetService("InsertService"):LoadAsset(2889195598).PlayerModule.Parent = game.StarterPlayer.StarterPlayerScripts

Or get the source manually

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