M̶i̶n̶i̶m̶a̶p̶ ̶C̶r̶e̶a̶t̶o̶r̶ ̶[̶R̶o̶R̶e̶n̶d̶e̶r̶]̶ DEPRECATED

Your lines are being completed too slow, the timeout is 10 seconds hence the LINE FAIL, you can change that however in the script. When it says LINE FAIL it will keep trying to have that line completed by a client, but if it takes over 10 seconds to complete the line it will cycle over and over.

6 Likes

The only time I ever see that is if too many clients are spawned in or a client gets disconnected. Try dropping it by 1

5 Likes

@Op

4 Likes

I think it would be more appreciated if it was easier to setup via video and you show how to correctly get a render done such as a preview brick. Just to make the process faster and less tedious when you render it for 3 minutes and you see nothing on the image because of your angle being wrong.

Not to mention i can never tell if Im truly getting my entire map on the screen. Until its done, so renders with low quality and missing lines on purpose would also make that process better.

I truly believe this is a amazingly useful plugin I want to keep using but fighting with it to get what I want out of is the hard part.

8 Likes

Dang. My computer must be a beast. It takes me barely any time to pop a render. But yea, the setup isn’t the best.

5 Likes

@GeorgeOfAIITrades
@TechSpectrum

Maybe this will help you guys out a little bit

Here is an 8k render of @Quenty’s “Pirate Island” template place. Took about 45ish mins to render it out.

The map is exactly 2048x2048 studs large with the exact center of the map being (0,0,0). That means that our starting point is going to be (1024,YHeight,1024).

So lets say you wanted to do a small 1024x1024 image render. That means that every pixel needs to cover 2 studs. (1024x2 = 2048–The size of the map) So just set the PixelPerStud variable to 2.

You wanna make it a 4k image???
So image size is now (2048,2048) and the map also happens to be 2048x2048 a 1:1 ratio so each pixel can represent each stud on the map. So pixels per stud = 1

19 Likes

This is Excellent!
I’ll give this a try soon. Thank you very much!

11 Likes

Anyone else running into this:

CURLConnectToServer

CURlTimeout

My console will get spammed with this inconsistently, and don’t know how to deal with it. I have gotten it to work a few times, though.

3 Likes

That means that there is something interfering with the connection to my local server that the Java program creates. Since it uses a fairly common local address, try closing other programs while running this.

Also make sure you press the “Start Server” button on the java program before starting the Roblox server.

4 Likes

Still happens after closing all other programs and on a separate PC that doesn’t have anything else installed on it

2 Likes

Open the java program hit start server

Then copy/pasta this into browser bar
http://localhost:8080/requests

Tell me what you see

2 Likes

“Request Received”

1 Like

Well in that case I have no idea.

That message means everything is working the way it should be.

2 Likes

Problem ended up being the pixel size being too large, for anyone else experiencing this.

1 Like

Shouldn’t it be StudsPerPixel rather than PixelsPerStud?

2 Likes

Yes… Whoops :sweat_smile:

2 Likes

I keep getting Line 1 failing

1 Like

Thats actually line -1 failing, Its been quite a few months since I looked at it so I don’t remember off the top of my head why it starts at -1 but it does not effect your image and should continue rendering the rest of the image.

2 Likes

Just rendered my Battle Royale map with the plugin. Thank you so much for the plugin! <3

4 Likes

Mind posting?

Its always really cool how they turn out/

2 Likes