Made a Dance Studio a bit ago

As the guy above said, I have to be honest, your construction is very simple, I don’t find that touch that gives life to a construction, I know you can improve it

Dude, he didn’t show you that to make you angry, I just show it to you as an example, don’t be so exaggerated

Of course that is true, but this feature is not shown much here, I have seen other simple constructions, but with more effort than this to be honest

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@BigBrothersBlox Is a lot more cooler than me, he said what I wanted to tell you but in a nicer way.

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I suggest looking at my past posts on my profile:

Realistic:

image

Low-Poly:

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(My Low-Poly Asset Kit I made)

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Overestimating myself? I think you got it wrong. I wasn’t overestimating nor putting myself higher than anyone else. I make a point about it below.

ow
Welp, you may see this as rubbish, but you know what they say; one man’s trash is another man’s treasure.

I suppose I could see where you could get that from, but there is a point that I should make since I want to lay this to rest now.

I strive to make a balance between making good content, having actually affordable prices, while still making a profit. I know I am not the best, but I am not trying to be the best; this is a hobby for me, and while I will get better over time naturally, this isn’t my main focus.

As for mocking generic games, that is not my intention when I design and build stuff (though I suppose that what people get from certain things and what the creator intends for something to be can be 2 completely different things at times).

Also for @BigBrothersBlox

I know that he wasn’t trying to make me angry but it could be a possibility that you might’ve saw it that way. Typing can be hard to convey meaning at times. I will admit that I do suffer the consequences of high-functioning autism and as such communication with others can be a struggle for me at times.

i be typing entire essays here…

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That’s a 2012 realism.
Currently, realism has been a lot more developed in case for example Art.B’s builds.

And your low poly is low quality compared to all the good low poly styled games

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Why put the burger king logo? knowing that it goes with copyright lol, it sounds to me more like a free model that you would find in 5 seconds of the toolbox, I agree with: @Megalodox_Official , simply, realism of 2012
Sorry if this sounds harsh, but your maps, even if they are intended to be realistic, fall short, compared to maps from other builders like: @mer5000, @Builder_Boy @murjarquitecto , and the list could go on and on

Take this into account, I have great faith that you can get ahead as a builder, you just have to try harder, your builds are not garbage, but if they are simple and of low quality, do not be discouraged, success is achieved soon, since we all start from something

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https://www.instagram.com/p/CaaJeoCOhkA/?utm_medium=copy_link
https://www.instagram.com/tv/CaSwKNKv6iG/?utm_medium=copy_link
https://www.instagram.com/p/CY41jHUObQZ/?utm_medium=copy_link
https://www.instagram.com/p/CY9nd4FMTh3/?utm_medium=copy_link

2021 Style

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That’s what I meant by realistic, but really realistic :wink:

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I agree, I’m sorry for being harsh. I hope we helped you a bit.

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This looks cool! But in the future, maybe take reference of the dance rooms! Some that I’ve seen/been in usually seems spacious, well lit and most of the wall is mirrors! Also maybe add a mat?

Also the dance sign, the dark purple and magenta are like…TOO close in color, make a contrast type of color instead.

Also the ceiling lights could take more details!! ^^^

Maybe watch tutorials on building or look at photo references!!

Maybe add posters on the wall as well,

The office seems plain, and the wall texture and floor texture doesn’t fit well in my opinion

Try using different wall textures each room and floors too!

The office in most dance studios kind of looks like a principles office, maybe decorate it like a business office too!!

OR THE office could be near the door when you walk in.

Also the inside, maybe add wall trims on the top and bottom so it looks like a room!

Also maybe add a locker room with a bathroom included!

The bathroom doors could have door frames, maybe more details on the handles

Also the bathroom is VERY small, maybe take an example with public bathrooms like mall ones.

Maybe decorate the outside with bushes or a design

Also the inside wood floors, try making the texture a little smaller (in properties)

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You don’t need to teach him anything. For a fact he’s a talented builder. It’s just he haven’t realized how good he can be yet. He have the potentials.

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That’s a contradictory statement.

The OP doesn’t need to be taught but he does at the same time? :face_with_raised_eyebrow:

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He doesn’t need any technical help, just motivations and the development path

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You need critism in order where to find where you need to work most at???

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Sure you can criticize Coeptus, you thought that talented people like this would need technical criticism?

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I feel like a lot of your rooms need more open space. Try adding more windows or lighter colors. And try to add more depth into your studio so there won’t be only square rooms!
So something like this:


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@Ch_0q The builds look fine but you do need to focus more on detailing various aspects. Remember to use a reference and try to include as much feasible detail as possible.

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I actually did use a reference picture but it’s long gone now so I can’t show it.

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Hey! I don’t want to come across as rude or anything, but I don’t think I have seen that much on the forum that ranks lower than this. It gives me 2017 vibes, when the studio didn’t have as much abilities as it does now. I don’t really think you should “proud” of this…

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Hello!

I just saw your build and I just want to give feedback on it!

Outside -
The outside of it does not blend well. The different colors and textures don’t give this a “Dance Studio” vibe. It just feels very plain and weird. I would recommend using fewer ‘in-your-face’ textures and use much simpler ones. It looks very pre-2015.

Inside -
First off, the main entrance has multiple problems. One is the colors, as although I understand the idea of using contrasting colors to get that dance studio vibe, it comes off as awkward, especially if there aren’t any other wall decorations to make up for it. That specific color combo for a wall CAN be achieved, but I personally don’t have many recommendations other than wall decorations (I haven’t built in a while so I can’t give much helpful feedback, only pointing out problems).

Another problem are the doors: why? Compared to the rest of the main entrance, it feels just… free model-y. Like I would never go into an irl dance studio and see super hyper-modern walls… and then see a wood door. Like the actual door entrance to the building was fine, like genuinely good, but I don’t understand why you put wood doors.

The biggest problem is the words on the wall. They just feel out of place, especially the “Welcome to our world…” text.

Secondly, the office. This is probably my least favorite room of them all. The wall texture doesn’t make sense, the table and chairs look like free models, idk why there’s carpet flooring next to bricks?? Like I genuinely think the chairs are free models and that you forgot to change the color. Not just that, this does not look like an office? If you showed me the room and asked me what it was, I would say it’s like an employee lounge or some cramped and awkward guest area. On top of that, the chairs and tables across the room from each other aren’t centered. you can obviously see the tables are more spread apart to the left of the door than to the right of the door.

Thirdly, the actual dance room. Again, this is really, really awkward. You have the bland pink wall with absolutely NOTHING on it (besides the “Dance” text), you have a gray ceiling with square lights, and then the floor? Again, these uses of textures are abysmal. The weird floor texture, the random purple sand behind the text, and the gray marble ceiling??? Again I’m really confused. Besides that, you NEED THINGS IN THE ROOM. An irl dance room wouldn’t just be some random undecorated empty room" it would have carpets, side rails (where dancers would put their hands and rest, or use it as a balance or something), mirrors, or something else. If you were really stuck on what to put in the room, you could have just googled an image of an actual dance room.

And lastly, the bathroom. Again, these are SUPER out of place. This does not make me immediately think “oh this is the bathroom of a modern dance studio”. The use of textures, the colors, and the objects that I think are literal free models, just don’t make sense. Besides that, it’s also too cluttered. Plus, where are the toilet paper and towels? Where’s the soap?

Summary - looks very pre-2014, the textures and colors NEED to be redone, fix the wood doors that look like free models, add more wall decorations, but don’t clutter the wall, please remove or change the text, please fix the office because it does not look like an office, and add more to the dance room other than it being a literal empty pink room.

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I know it’s been a while since the last reply, but I wanted to add my thoughts on this topic
it’s clear that you put a lot of time and effort into creating this build, and I appreciate the dedication that you have shown to your hobby/career.

Building is a skill that takes time and effort to develop, and it’s important to be patient and persistent. There are many resources and tutorials available that can help you to improve your skills and try new techniques.

While it’s important to have variety in a build, it’s also important to consider how different textures work together and contribute to the overall aesthetic and atmosphere of the build.

In some cases, using a realistic texture alongside a very unrealistic texture can create a disjointed and jarring effect. This can ruin the vibe or atmosphere that you are trying to create, and make the build feel less cohesive and cohesive.

To avoid this, it can be helpful to consider the overall theme and style of your build, and choose textures that support and enhance that theme. It’s also important to think about how different textures will look when viewed together, and how they will contribute to the overall look and feel of the build.

Your build is a reflection of your creativity and passion, and I encourage you to keep building and exploring your interests.
I hope this feedback is helpful, and I encourage you to continue experimenting with different textures and styles as you build. Keep up the great work!

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