Major FPS drops and performance?

I mean, you can technically use multithreading with Parallel Lua, but as far as I know Roblox doesn’t internally use multithreading, (I’m pretty sure they use parallelization for rendering though, there’d be a lot of artifacts if a pixel was colored one at a time).

The only reason I mentioned StreamingEnabled was because of it’s mesh LoD feature and how it unloads things in chunks far enough away from the player. It was a simple solution, and I’m pretty sure a world chunking system could also fix this issue.

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