Make a light that doesn't project light onto another part

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve?

I want to have a light that doesn’t project onto a part

  1. What is the issue?

  1. What solutions have you tried so far?

I have tried turning light shadows off but it didn’t work.

What I have so far:

local light = Instance.new("PointLight")
			light.Color = Color3.new(0.986007, 0, 0.027039)
			light.Brightness = 1000
			light.Range = 30
			light.Shadows = false
			light.Parent = child

This might help your problem but your problem can most likely be fixed through the settings of the lighting.

Just change your character’s material to neon. I don’t think it’s possible to determine what parts get light and what parts don’t while using an actual light.

I did, but you couldn’t see any glow whatsoever

You have to change its colour too. If it’s dark, it won’t work. Also, the package has to be a basepart with no textures as mesh textures don’t work with transparent portions and whatnot.

Screen Shot 2021-05-17 at 5.34.06 PM


this is what it looks like.
But how would I remove mesh textures from a player?

Since every part of an R15 character is a mesh, set the textures to ''.

You might have to remove the clothing as well.

What I’m making is that you can transform back into your normal character after a button press, If I remove the textures how would I put them back onto the character?