Oh i see im going to test the script now if thats okay?
[quote=“Maastrophy, post:15, topic:956658”]
local getOwnershipSuccess, ownership = pcall(function()
return marketplaceService:UserOwnsGamePassAsync(player.UserId, gamePass)
end)
if getOwnershipSuccess and ownership then
script.Parent.Visible = true
end
the problem in your code is here, it should be this
local success,errormessage = pcall(function()
maketplaceService:UserOwnsGamePassAsync(player.UserId, gamePass)
end)
if success then
script.Parent.Visible = true
end
I though you did?
It would be easier to just go to the gui to uncheck reset on spawn
Thanks for the help but ive found the solution!
Hi thanks for the help but i found the solution!
Looks like it worked, thank you so much! Is it okay if i use that script?
Can i ask what the solution is, im also struggling with similar problem