I’m pretty sure theres a tutorial you could find somewhere in youtube
Here’s what I do though:
Download Moon Animator (and make sure it’s the legitimate one)
Go the plugins section, and go to the Moon Animator plugins.
Click the Wrench icon or “Easy Weld”
Select “Parts”
First, select the humanoid root part first, then the arms. Make sure the HumanoidRootPart is the Base Part, and the arms are the Target Part.
Note: Make sure you have “Animatable” on, and make sure to click Join in Place
staffles
(riley)
July 12, 2021, 2:22am
#25
Mememoxzine:
Parts
This works with r6 right? If it doesn’t I can switch but i prefer r6
Yes, it also does work with R6.
staffles
(riley)
July 12, 2021, 2:23am
#27
Okay I will start on it right now, thank you
staffles
(riley)
July 12, 2021, 2:30am
#28
Okay so I did what you said, and the arms are stuck together and are joined into one arm because of the weld but I don’t know if that matters, and when I run it I still can’t see them and they also get deleted because they fall out of the world.
Are you sure the base part of the Motor 6Ds is the HumanoidRootPart?
Can you send me a video/gif of what happens?
staffles
(riley)
July 12, 2021, 2:35am
#32
Nothing, I just go into the server view and can see the arms have fallen through the world, although that gives me the thought that I only see that because I am looking through the server and not the client.
staffles
(riley)
July 12, 2021, 2:37am
#33
Okay I believe it works because I see the little blue outline on the camera when clicking on the arms, but they are both in the same spot on the players head.
Yes it’s working, you can change the offset by replacing the old one with this:
render.RenderStepped:Connect(function()
game.Workspace.Arms:SetPrimaryPartCFrame(game.Workspace.CurrentCamera.CFrame * CFrame.new(0, 1, 0)
end)
staffles
(riley)
July 12, 2021, 2:42am
#36
Looks like they got rotated? It is hard to tell but they both have this positions.
What positions? Can you send me an image?
staffles
(riley)
July 12, 2021, 2:44am
#38
Sorry I meant to send it.
Weird, I’m really confused and I got class to attend. Sorry I can’t help you, but maybe these videos will:
staffles
(riley)
July 12, 2021, 2:48am
#40
Okay, thank you. I will try those.
staffles
(riley)
July 12, 2021, 5:47pm
#41
Hey, so I tweaked it around and I can actually see the arms, they just aren’t in the right orientation. I used this code to try and get it working:
game.Workspace.Arms.PrimaryPart.Orientation = game.Workspace.CurrentCamera.CFrame.LookVector
It runs this every RenderStepped
The problem is, the arms go crazy and spin around.
staffles
(riley)
July 12, 2021, 6:04pm
#42
Okay I got it to look like this, I think I can make it work from here.