yeah this is a good idea, it reminds me of how old games used to use the Select button to select stuff and start to confirm.
roblox could make it so u press select and the press start
I personally think - as @buildthomas said here - having a hold-down period (like how you can already do with ProximityPrompts) is a good idea for all platforms and not just console to make a purchase. This forces people to be 100% sure about the purchase and not cause an accidental purchase when spamming A (or X for the upcoming PlayStation users) or clicking/tapping on the location without paying attention or using an auto-clicker while AFK as examples.
Purchases shouldnât be too easy and should have at least some effort required by the user, even if itâs just holding down the button for a quarter of a second or longer. I donât own an Xbox, but I think making purchases harder on all devices is crucial.
As of now (and I donât know if this is part of the UX upgrade recently) thereâs a slight delay before the Purchase button becomes clickable, as on other platforms.
One of the reasons why holding the A button to confirm a purchase hasnât been looked into is consistency, but this is still an issue and itâs annoying to look out for purchase dialogs to dismiss them when youâre in the middle of a game.
This might be bad design on the developer part, but I still think this is a priority.