yeah but whatwould i pivot it to?
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The lookAt CFrame from the turret to the enemy.
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ok i will try it now. Thanks!!!
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I’m not sure, it just wasn’t facing the right direction
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I tried this and it caused the model to float up a lot
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My mistake, it was supposed to be from the Base
.
so what code would I use for this?
CFrame.lookAt(base.Position,
and then you put the enemy
ok i will try this now. Thanks!
this made the barrel go down to the base, but I want it to still be on the pole.
Did you edit the pivot offset for the model?
yeah I had already done that ages ago
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