this doesnt work on mobile.
altho I got a solution for the “glitch” when moving backwards (actually a stutter)
1 Like
on line 38, just change the easingtime from 1 to .1
change this
local easingtime = 1
to this
local easingtime = .1
altho it just lerps it smoothly, it still works.
2 Likes
Mobile support @MizterZen @ItsJust_MeJxy
---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
-- StarterCharacterScripts --
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
-- Place this into StarterCharacterScripts --
-- CREDIT --
-- WhoBloxxedWho; for the initial script --
-- DoogleFox; some stuff ripped from his panner script --
-- DuruTeru; shoving it all into this script and then some :) --
-- Pupermuper; tilt and mobile support
-- --
-- UPDATE: turned it into r15, made it so you can swim right in water --
-- Jan 07, 2017 --
-- UPDATE: added walkspeed easing directionally, also adding running --
-- Nov 13, 2020 REMOVED for mobile --
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
repeat wait() until game:GetService("Players").LocalPlayer.Character ~= nil
local runService = game:GetService("RunService")
local input = game:GetService("UserInputService")
local players = game:GetService("Players")
local UserInputService = game:GetService"UserInputService"
local ContextActionS = game:GetService("ContextActionService")
-- you can mess with these settings
---Basics---
CanViewBody = true -- whether you see your body
Sensitivity = 0.4 -- anything higher would make looking up and down harder; recommend anything between 0~1
Smoothness = 0.1 -- recommend anything between 0~1
FieldOfView = 80 -- fov
---Tilt---
EnabledTilt = true -- Enable tilt when you mouse your mouse
TiltSpeed = 0.5 -- recommend anything between 0~5 (normal value = 0.5)
MaximumTilt = 80 -- between 0-90 -- enable tilt
----------
HeadOffset = CFrame.new(0,0.5,-0.5)
local cam = game.Workspace.CurrentCamera
local player = players.LocalPlayer
local Mouse = game.Players.LocalPlayer:GetMouse()
Mouse.Icon = "rbxassetid://569021388"
local character = player.Character or player.CharacterAdded:wait()
local human = character.Humanoid
local humanoidpart = character.HumanoidRootPart
workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable
local head = character:WaitForChild("Head")
local CamPos,TargetCamPos = cam.CoordinateFrame.p,cam.CoordinateFrame.p
local AngleX,TargetAngleX = 0,0
local AngleY,TargetAngleY = 0,0
local previousSineX = 0
local previousSineY = 0
local NewInputCam = Vector3.new(0,0,0)
TiltSpeed *= 0.01
local Tilt = 0
local SetUpTilt = false
wait(3)--load
--------------------------------MOBILE OR PC--------------------------------
local Mobile = false
if UserInputService.TouchEnabled and not UserInputService.KeyboardEnabled and not UserInputService.MouseEnabled then
Mobile = true
elseif not UserInputService.TouchEnabled and UserInputService.KeyboardEnabled and UserInputService.MouseEnabled then
Mobile = false
end
--------------------------------VIEW BODY--------------------------------
function updatechar()
for _, v in pairs(character:GetChildren())do
if CanViewBody == true then
if v.Name == 'Head' then
v.LocalTransparencyModifier = 1
v.CanCollide = false
v.face.LocalTransparencyModifier = 1
end
else
if v:IsA'Part' or v:IsA'UnionOperation' or v:IsA'MeshPart' then
v.LocalTransparencyModifier = 1
v.CanCollide = false
end
end
if v:IsA'Accessory' then
v:FindFirstChild('Handle').LocalTransparencyModifier = 1
v:FindFirstChild('Handle').CanCollide = false
end
if v:IsA'Hat' then
v:FindFirstChild('Handle').LocalTransparencyModifier = 1
v:FindFirstChild('Handle').CanCollide = false
end
end
end
-- math, thx roblox wiki
function lerp(a, b, t)
return a * (1-t) + (b*t)
end
--------------------------------MOBILE TILT--------------------------------
if Mobile == true then
if EnabledTilt == true then
UserInputService.TouchMoved:Connect(function(InputCam,StateOfCam,CamMovement)
if StateOfCam == false then
if InputCam.Delta ~= Vector3.new(0,0,0) then -- "~=" is if not equals to
NewInputCam = InputCam -- Delta
SetUpTilt = true
end
end
end)
end
end
--------------------------------SCIPT THAT RUNS ON EVERY FRAME--------------------------------
runService.RenderStepped:connect(function()
--------------------------------PC TILT--------------------------------
if Mobile == false then
if EnabledTilt == true then
UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter
ContextActionS:BindAction("CameraMovement", function(CamMovement,StateOfCam,InputCam)
if InputCam.Delta ~= Vector3.new(0,0,0) then -- "~=" is if not equals to
NewInputCam = InputCam -- Delta
SetUpTilt = true
end
end, false, Enum.UserInputType.MouseMovement)
end
end
--------------------------------SCRIPT TILT--------------------------------
if SetUpTilt == true then
--print(NewInputCam.Delta)
local delta = Vector2.new(NewInputCam.Delta.x/Sensitivity,NewInputCam.Delta.y/Sensitivity) * Smoothness
local TiltX = NewInputCam.Delta.x
local MaxTiltNew = MaximumTilt*0.01
Tilt = math.clamp(lerp(Tilt, TiltX * TiltSpeed, 0.1), -MaxTiltNew, MaxTiltNew)
local sineCFrame = math.sin(TiltX * Sensitivity)
local lerpedSineX = lerp(previousSineX, sineCFrame, 0.1)
local lerpedSineY = lerp(previousSineY, sineCFrame, 0.1)
cam.CFrame *= CFrame.Angles(0, 0, -Tilt) * CFrame.new(0, lerpedSineY * 1, 0)
local X = TargetAngleX - delta.y
TargetAngleX = (X >= 80 and 80) or (X <= -80 and -80) or X
TargetAngleY = (TargetAngleY - delta.x) %360
previousSineX = lerpedSineX
previousSineY = lerpedSineY
end
--------------------------------MAIN SCRIPT--------------------------------
updatechar()
CamPos = CamPos + (TargetCamPos - CamPos) *0.28
AngleX = AngleX + (TargetAngleX - AngleX) *0.35
local dist = TargetAngleY - AngleY
dist = math.abs(dist) > 180 and dist - (dist / math.abs(dist)) * 360 or dist
AngleY = (AngleY + dist *0.35) %360
cam.CoordinateFrame = CFrame.new(head.Position)
* CFrame.Angles(0,math.rad(AngleY),0)
* CFrame.Angles(math.rad(AngleX),0,Tilt)
* HeadOffset-- offset
humanoidpart.CFrame=CFrame.new(humanoidpart.Position)*CFrame.Angles(0,math.rad(AngleY),0)
end)
---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
5 Likes
Hello!
Is there a way to disable or edit the camera bobbing? I already have a bobbing script and both of them clash with each other. Thanks!
1 Like