Makes players stay on air [Air Combat System]

i want to create something like player bring his opponent up into air, and then do some knockback and slam them down,. the problem is, im currently using linear velocity in a heartbeat and detect if players and opponent y is equal to targets y (example y) and then stop them by making their vector velocities at 0 but they are never at the same y level.

is there any better way instead of using linearvelocities? im thinking of using cframes lerp

1 Like

you can use AlignPosition and AlignOrientation which is much easier because it has the same smooth lerp effect and you can just set a certain target position/orientation