A working clone that can actually flow because I want to make my own block-game in Roblox in the future and I think this whole thing would be a very helpful start to that.
Ohhh ahaha sorry my bad! Something you can look into for water “flow” would be flowfields. I used them for pathfinding before, but they can also be adapted for a water spread system like you’re talking about, as long as it’s a grid based system.
For example, the image below is a visual representation of a flow field. As it expands, the numbers decrease and you can use that as a “put less water here” indicator"
Do you know where I can get the math to create these kind of wedges? (also pls dont kill my brain i havent taken algebra 2 or geometry yet in high school)
I suppose, I want it to have slightly more detail than just flowing blocks and get like shallower with wedges over time but I don’t know if I have enough mathematical experience for attemtping something like that yet
If you’re trying to make the blocks dynamically cut into wedges I guess you could? But I would just associate a specific angled block with a number on the flowfield, then index that block from RS or something. Also look into 3d flowfields, they are just like 2d flowfields but include depth