Hello, I’m having trouble making a DataStore and I have no idea how to start. It’s for a cookie clicker game, and I’m trying to save the amount of cookies (cookies is a variable.) I’m new to DataStores, I’ve tried looking through developer.roblox.com, however it did not help much. Any help will be appreciated.
You can start from here its a good tutorials: Datastore Tutorial for Beginners
Since my “cookies” variable is in a localscript, is there a way to send it to a server script?
You can use RemoteEvents for client-server communication.
Oh yeah, that completely slipped my mind. Thanks!
I’ve run into another problem. So the way my code works is when the player joins, the server fires a RemoteEvent and the Client receives it. The parameter is the value of the Cookies. However, how CookieClicker works is when you click, it adds to your stats. How would I make it so, it would get your leaderstats, in this case cookies, and when you click it adds to the leaderstats? Before I had to add the DataStore, I did this:
while wait() do player.leaderstats.Cookies.Value = cookies end
However, I can no longer use that as the current cookie count will overwrite the data.
(Thanks in Advance!)
What’s the ‘CookieClicker’ you mentioned, a GUI, a part with a ClickDetector, a ProximityPrompt…?
It’s an image button.
(By the way, by “CookieClicker” I meant the original game, this is simply a remake)
Oh alright. Well for that you can just detect the click on the server, there’s no need to check it on the client. Just make it so everytime the ImageButton is clicked (
MouseButton1Click) add an X amount (which you decide) to the cookies.
There’s also a textlabel which displays the person’s current cookie count, is there a work-around to it?
Yes, you can set the text of it with the
Text property. Do something like
TextLabel.Text = Player.leaderstats.Cookies.Value;
(You can remove the semicolon at the end, I just like to use them)
Would it still show the Client their own cookie count?
Oh wait, it would. I forgot lol