Try this.
(Part.CFrame * CFrame.Angles(math.pi/2, 0, 0)).LookVector
Important things to know:
- math.pi/2 represents 90 degrees
- If the lookvector turned in the wrong direction, move the ‘math.pi/2’ to another position in the CFrame.Angles value
- If the lookvector turned the opposite direction to your likings, put a subtraction sign (-) in front of the ‘math.pi/2’ like so:
(Part.CFrame * CFrame.Angles(-math.pi/2, 0, 0)).LookVector
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