also use connections so you can disconnect it so that it doesnt happen anymore
all of them would work dont worry
i could show you an example real quick
Ok but what would be the best way to combine the scripts changing those varibles is gonna be the most annoying thing
another way is you could use bindable events to fire when the loading finishes then make the menu appear
Im a beginner scripter so i have no idea what a bindable event even is
so basically a bindable is like a remote event which lets two scripts communicate so in your case you should fire a bindable in the end of loading script then you should do your menu script when you receive a bindable
--firing a bindable
bindableevent:Fire(parameter)
--receiving event
bindableevent.Event:Connect(function(params)
--do something
end)
in your case would be
--loading script
--do your loading here
-finish loading
bindableevent:Fire()
βmenu script
bindableevent.Event:Connect(function()
βshow menu here
end)
So your saying before the loading screen script destroys itself fire a bindable event that tweens the menu gui?
yes exactly i guess that what you mean
ill send you an example i made
Wait where is the event suspose to be located?
the event in the starter gui itself
It says 22:15:25.230 MenuEvent is not a valid member of PlayerGui βPlayers.spydercam500.PlayerGuiβ - Client - GuiScript:12
could you show your script? cuz i can edit it
Menu script:
local camera = game.Workspace.CurrentCamera
function updateCamera()
camera.CFrame = game.Workspace:WaitForChild("MenuCamera").CFrame --Makes the camera go to the camera brick
end
game:GetService("RunService").RenderStepped:Connect(updateCamera)
script.Parent.Parent.MenuEvent.Event:Connect(function()
local player = game.Players.LocalPlayer
local character = player.CharacterAdded
local mouse = player:GetMouse()
local defaultcframe = camera.CFrame
local view = 150
local blur = game.Lighting.Blur
local settingsbutton = script.Parent.Settings
local credits = script.Parent.Credits
local play = script.Parent.Play
local title = script.Parent.Title
local logo = script.Parent.Logo
local frame = script.Parent.FrameForButtons
local creditsframe = script.Parent.CreditsFrame
local settingsframe = script.Parent.SettingsFrame
blur.Size = 5 --Makes the blur higher--
script.Parent.Play.MouseButton1Click:Connect(function() --When the player clicks the play button--
wait(0.2) --ββ Tweens the frames and buttons ββ--
frame:TweenPosition(UDim2.new(0.316, 0, 2, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 2, true)
play:TweenPosition(UDim2.new(-2, 0, 0.546, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 2, true)
wait(1)
settingsbutton:TweenPosition(UDim2.new(2, 0, 0.695, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 3, true)
wait(1)
credits:TweenPosition(UDim2.new(-2, 0, 0.843, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 4, true)
logo:TweenPosition(UDim2.new(0.384, 0, -2, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 5, true)
title:TweenPosition(UDim2.new(2, 0, 0.165, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 4, true)
wait(2)
creditsframe:TweenPosition(UDim2.new(0.03, 0, 2.358, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 4, true)
settingsframe:TweenPosition(UDim2.new(0.721, 0, -2, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 4, true)
wait(2.5)
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All, true)
blur.Size = 1
game.Workspace.Sound_Folder.Music.Menu_music.MenuMusic:Stop() --Stops the music
camera.CameraType = Enum.CameraType.Custom
script.Parent:Destroy()
script:Destroy()
end)
game.Workspace.Sound_Folder.Music.Menu_music.MenuMusic:Play() ---Plays The Music
--ββ Tweens the menu after loading screen ββ--
frame:TweenPosition(UDim2.new(0.316, 0, 0.508, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Back, 1, true)
play:TweenPosition(UDim2.new(0.375, 0, 0.546, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 2, true)
wait(1)
settingsbutton:TweenPosition(UDim2.new(0.375, 0, 0.695, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 3, true)
wait(1)
credits:TweenPosition(UDim2.new(0.375, 0, 0.843, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 4, true)
logo:TweenPosition(UDim2.new(0.384, 0, 0.058, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 5, true)
title:TweenPosition(UDim2.new(0.132, 0, 0.165, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Elastic, 4, true)
end)
Camera function and varible is first to update the camera before the gui pops up
Loading Screen:
local gui = script.Parent
local bg = gui:WaitForChild("Background")
local lb = bg:WaitForChild("LoadingBar")
local bar = lb:WaitForChild("Bar")
local lp = lb:WaitForChild("Loading%")
gui.Enabled = true
wait(2)
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All, false)
for i = 1, 100 do
wait(0.04)
lp.Text = "Loading..."..i.."%"
local formula = i/100
bar:TweenSize(UDim2.new(formula, 0, 1, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Elastic, 0.1, true)
if i == 34 or i == 67 or i == 91 then
wait(1)
end
end
local tween = game.TweenService:Create(gui.Fade, TweenInfo.new(1.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {["BackgroundTransparency"]= 0} )
tween:Play()
tween.Completed:wait()
bg.Visible = false
wait(2)
tween = game.TweenService:Create(gui.Fade, TweenInfo.new(1.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {["BackgroundTransparency"]= 1} )
tween:Play()
tween.Completed:wait()
wait(1)
script.Parent.Parent.MenuEvent:Fire()
gui:Destroy()
to be honest i dont see any errors in your script and i checked both script line 12 and i dont see and errors
Heres the workspace maybe that will help?
i fixed your menu script a little
local camera = game.Workspace.CurrentCamera
function updateCamera()
camera.CameraType = Enum.CameraType.Scriptable
camera.CFrame = game.Workspace:WaitForChild("MenuCamera").CFrame --Makes the camera go to the camera brick
end
script.Parent.Parent.MenuEvent.Event:Connect(function()
local connection = game:GetService("RunService").RenderStepped:Connect(updateCamera)
local player = game.Players.LocalPlayer
local character = player.CharacterAdded
local mouse = player:GetMouse()
local defaultcframe = camera.CFrame
local view = 150
local blur = game.Lighting.Blur
local settingsbutton = script.Parent.Settings
local credits = script.Parent.Credits
local play = script.Parent.Play
local title = script.Parent.Title
local logo = script.Parent.Logo
local frame = script.Parent.FrameForButtons
local creditsframe = script.Parent.CreditsFrame
local settingsframe = script.Parent.SettingsFrame
blur.Size = 5 --Makes the blur higher--
script.Parent.Play.MouseButton1Click:Connect(function() --When the player clicks the play button--
wait(0.2) --ββ Tweens the frames and buttons ββ--
connection:Disconnect()
frame:TweenPosition(UDim2.new(0.316, 0, 2, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 2, true)
play:TweenPosition(UDim2.new(-2, 0, 0.546, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 2, true)
wait(1)
settingsbutton:TweenPosition(UDim2.new(2, 0, 0.695, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 3, true)
wait(1)
credits:TweenPosition(UDim2.new(-2, 0, 0.843, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 4, true)
logo:TweenPosition(UDim2.new(0.384, 0, -2, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 5, true)
title:TweenPosition(UDim2.new(2, 0, 0.165, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 4, true)
wait(2)
creditsframe:TweenPosition(UDim2.new(0.03, 0, 2.358, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 4, true)
settingsframe:TweenPosition(UDim2.new(0.721, 0, -2, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 4, true)
wait(2.5)
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All, true)
blur.Size = 1
game.Workspace.Sound_Folder.Music.Menu_music.MenuMusic:Stop() --Stops the music
camera.CameraType = Enum.CameraType.Custom
script.Parent:Destroy()
script:Destroy()
end)
game.Workspace.Sound_Folder.Music.Menu_music.MenuMusic:Play() ---Plays The Music
--ββ Tweens the menu after loading screen ββ--
frame:TweenPosition(UDim2.new(0.316, 0, 0.508, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Back, 1, true)
play:TweenPosition(UDim2.new(0.375, 0, 0.546, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 2, true)
wait(1)
settingsbutton:TweenPosition(UDim2.new(0.375, 0, 0.695, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 3, true)
wait(1)
credits:TweenPosition(UDim2.new(0.375, 0, 0.843, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 4, true)
logo:TweenPosition(UDim2.new(0.384, 0, 0.058, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 5, true)
title:TweenPosition(UDim2.new(0.132, 0, 0.165, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Elastic, 4, true)
end)
Why do i need to change the camera type to scriptable it works just fine!
so i found the error here is both fixed scripts
loading script:
local gui = script.Parent
local bg = gui:WaitForChild("Background")
local lb = bg:WaitForChild("LoadingBar")
local bar = lb:WaitForChild("Bar")
local lp = lb:WaitForChild("Loading%")
gui.Enabled = true
wait(2)
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All, false)
for i = 1, 100 do
wait(0.04)
lp.Text = "Loading..."..i.."%"
local formula = i/100
bar:TweenSize(UDim2.new(formula, 0, 1, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Elastic, 0.1, true)
if i == 34 or i == 67 or i == 91 then
wait(1)
end
end
local tween = game.TweenService:Create(gui.Fade, TweenInfo.new(1.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {["BackgroundTransparency"]= 0} )
tween:Play()
tween.Completed:wait()
bg.Visible = false
wait(2)
tween = game.TweenService:Create(gui.Fade, TweenInfo.new(1.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {["BackgroundTransparency"]= 1} )
tween:Play()
tween.Completed:wait()
wait(1)
script.Parent.Parent:WaitForChild("MenuEvent"):Fire()
gui:Destroy()
menu script
local camera = game.Workspace.CurrentCamera
function updateCamera()
--camera.CameraType = Enum.CameraType.Scriptable --put scriptable if you want and dont if you dont want i put because why not?
camera.CFrame = game.Workspace:WaitForChild("MenuCamera").CFrame --Makes the camera go to the camera brick
end
script.Parent.Parent:WaitForChild("MenuEvent").Event:Connect(function()
local connection = game:GetService("RunService").RenderStepped:Connect(updateCamera)
local player = game.Players.LocalPlayer
local character = player.CharacterAdded
local mouse = player:GetMouse()
local defaultcframe = camera.CFrame
local view = 150
local blur = game.Lighting.Blur
local settingsbutton = script.Parent.Settings
local credits = script.Parent.Credits
local play = script.Parent.Play
local title = script.Parent.Title
local logo = script.Parent.Logo
local frame = script.Parent.FrameForButtons
local creditsframe = script.Parent.CreditsFrame
local settingsframe = script.Parent.SettingsFrame
blur.Size = 5 --Makes the blur higher--
script.Parent.Play.MouseButton1Click:Connect(function() --When the player clicks the play button--
wait(0.2) --ββ Tweens the frames and buttons ββ--
connection:Disconnect()
frame:TweenPosition(UDim2.new(0.316, 0, 2, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 2, true)
play:TweenPosition(UDim2.new(-2, 0, 0.546, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 2, true)
wait(1)
settingsbutton:TweenPosition(UDim2.new(2, 0, 0.695, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 3, true)
wait(1)
credits:TweenPosition(UDim2.new(-2, 0, 0.843, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 4, true)
logo:TweenPosition(UDim2.new(0.384, 0, -2, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 5, true)
title:TweenPosition(UDim2.new(2, 0, 0.165, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 4, true)
wait(2)
creditsframe:TweenPosition(UDim2.new(0.03, 0, 2.358, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 4, true)
settingsframe:TweenPosition(UDim2.new(0.721, 0, -2, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 4, true)
wait(2.5)
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All, true)
blur.Size = 1
game.Workspace.Sound_Folder.Music.Menu_music.MenuMusic:Stop() --Stops the music
camera.CameraType = Enum.CameraType.Custom
script.Parent:Destroy()
script:Destroy()
end)
game.Workspace.Sound_Folder.Music.Menu_music.MenuMusic:Play() ---Plays The Music
--ββ Tweens the menu after loading screen ββ--
frame:TweenPosition(UDim2.new(0.316, 0, 0.508, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Back, 1, true)
play:TweenPosition(UDim2.new(0.375, 0, 0.546, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 2, true)
wait(1)
settingsbutton:TweenPosition(UDim2.new(0.375, 0, 0.695, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 3, true)
wait(1)
credits:TweenPosition(UDim2.new(0.375, 0, 0.843, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 4, true)
logo:TweenPosition(UDim2.new(0.384, 0, 0.058, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 5, true)
title:TweenPosition(UDim2.new(0.132, 0, 0.165, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Elastic, 4, true)
end)