I plan to use a special mesh with an inside out sphere to create a sky for maps but it seems to produce a large shadow that breaks the illusion of the sky being vast:
I think you can change in lighting a property that I don’t know how it’s named, but it was something similar to “Color bottom”, change it to 255,255,255 (White), or change the brightness to a higher one.
I think u mean ambient light, and looks like that solved the shading issue with the mesh.
but due to this shadows under parts are now brighter but I suppose that’s an ok tradeoff.
When the color is more darker in a neon object, less bright the item will be, but will keep the effect of no shadows, I guess. Try to play with the color and you might get it.
so essentially just make the sphere mesh shadeless in blender then reupload it to roblox? I thought things like shading and color were not preserved when fbx files are uploaded?
I’m not sure about fbx files, but it works with obj files. Just point the normals down instead of up, after flipping them for making an inverted sphere.
you don’t have to go through all that trouble to get it inside out u can just use (-1,1,1) in the scale property with the special mesh object.
and also, last I checked there’s an option in blender to just change a mesh to “shadeless”(new material > shadeless), will this work to get it to appear shadeless in roblox or do you still have to do the above?
edit: nvm shadeless option does not work, im updating blender so I can do what you mentioned.
thanks, but just curious, do assets on roblox ever get deleted? I only ask because using assets I didn’t create makes me nervous because idk if they can be removed at any given time.