Hey there,
So I am trying to make a minigame game but I’m not sure how to create a system that will pick a mini game, I am familiar with pick maps just picking minigames and making them work I cannot do.
Any help would be massively appreciated.
Personally, and someone can correct me if this is bad practice, I simply put the script in the map itself and when the map is cloned to workspace the code runs. I think you can also have a function for each minigame and run it but for me it’s been easier to just let the maps handle their own games.
Heres a script that will pick a random Child Model from ServerStorage named “Maps” and put it in workspace.
Put a StringValue in the script named “ChosenMap” for it to work
(This script isnt made by me btw)
function chooseMap()
local choices = {}
for i = 1, #maps do
if maps[i]:IsA("Model") then
table.insert(choices, maps[i])
end
end
local picked = math.random(1,#maps)
chosenmap.Value = choices[picked].Name
end
function loadMap()
local map = game.ServerStorage.Maps:FindFirstChild(chosenmap.Value):Clone()
map.Parent = currentmap
end
function deleteMap()
for i,v in pairs(currentmap:GetChildren()) do
if v:IsA("Model") then
v:Destroy()
end
end
end
while true do
wait(5)
chooseMap()
loadMap()
wait(1)
teleportPlayers()
wait(20)
teleportBack()
deleteMap()
end
The script is from this tutorial: How To Make A Random Map Picker, check it out… Might help you
I thought scripts don’t work when cloned?
They work for me, I don’t clone the script itself but the model that it’s in, although I suppose that’s the same thing. Since I clone from server storage I can just delete it and the script will be reset the next time I clone it.