all the part in the model should be false, yep
Alright then, Iāll try thatā¦
Same outcome again God this is annoying.
Do you have any more solutions or do you not know anymore?
try putting a wait(1) up the rocket.Touch if the problem persist then i suggest you to use raycast
Not too sure on whatās going on here in this thread; but Iāll place this here if it helps.
In this function; you could for one insert a sort of debounce system.
Basically, the script will wait for the value to turn true before being able to fire again.
local deb = false
if deb == false then
deb = true
-- do code
deb = false
end
This will essentially COMPETELY ignore everything until deb becomes false again. Hope it helps in any way. I know it did for me.
I put a wait(1) there and same outcome⦠I have a feeling the rocket is being welded or something to the rocket but probably not.
Just add a check that if the rocket is colliding with the shooting player, or their descendants, do not detonate and continue on. Pretty simple if
statement.