So, let’s say i have a part let’s call it part A let’s say I have another part B I want a vector originating from part A to face part B but I do not want to change part A's CFrame
part A
part B
part A's
CFrame
basically I want a vector originating from a point to face a point
A directional vector?
(partA.Position - partB.Position)
Would return a Vector3 value describing a direction from ‘partB’ to ‘partA’.
ok thank you i will try it out