Making a vector

So, let’s say i have a part let’s call it part A let’s say I have another part B I want a vector originating from part A to face part B but I do not want to change part A's CFrame

basically I want a vector originating from a point to face a point

A directional vector?

(partA.Position - partB.Position)

Would return a Vector3 value describing a direction from ‘partB’ to ‘partA’.

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ok thank you i will try it out

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