Making an Inventory System

I’ve been trying to make an inventory system for weapons and items.

I am having trouble with getting the items into the inventory GUI. Such as how would adding a new item to the inventory know what position it should have if there is a already x amount of items in the inventory.

This is probably the biggest problem I have. Once I get this main issue solved I’m positive I could do the rest
So any tips or ideas on how to do this.

2 Likes

Use UI constraints to position them (https://developer.roblox.com/api-reference/class/UIGridLayout) , also have a template for each item, and have it Clone the template,etc for each tool.

Multiple threads have this question, please search before making your own thread.

Here is a few threads that I responded my solution to,

3 Likes