Making clone of Dead Character

Here’s a simple diagram/drawing of what I want to happen

if that’s what it is, i’d recommend putting a huge plane below the map where, if a player jumps onto it, he gets ragdolled and falls, and after a few seconds you make him go back to normal an tp him back to a safe spot

char.Humanoid.Health = 0

Replace this line with:

char:PivotTo(CFrame.new(safePosition))
  • where safePosition is a Vector3 where you want the character to spawn.

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