Here’s a simple diagram/drawing of what I want to happen
if that’s what it is, i’d recommend putting a huge plane below the map where, if a player jumps onto it, he gets ragdolled and falls, and after a few seconds you make him go back to normal an tp him back to a safe spot
char.Humanoid.Health = 0
Replace this line with:
char:PivotTo(CFrame.new(safePosition))
- where
safePosition
is aVector3
where you want the character to spawn.
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