I tried to make npc face player and don’t look over head when player goes up to npc but it won’t work, it print’s this weird error:
SolidModelContentProvider failed to process because ‘could not fetch’
script.Parent.HumanoidRootPart.CFrame = CFrame.new(script.Parent.HumanoidRootPart.Position, currentTarget.Position)
script.Parent:SetPrimaryPartCFrame(script.Parent.PrimaryPart.CFrame * CFrame.Angles(math.rad(0),0,0))
I did as much research as I could before making a Forum Post about this issue.
When I was working on my Build I noticed every time I published a game to Roblox all unions get corrupted, if I try to separate them, the unions just delete. I’ve known about this issue happening to other people but never because publishing is the root of there problem, this only started recently and I have had to re-create all of my unions before I realized I should make backups before publishing.
After publishing, unions created in that session of Studio before the last time you published will disappear and a 404 error will be printed in the Output widget. Studio must be restarted to make this union reappear (but otherwise the union appears to be fine ingame).
I started noticing this on April 18, 2020.
My video and log file were produced around now: April 20, 2020, 22:00 (GMT-5)
This consistently happens to me every time I open Studio and work on my project, and happens to me in a def…
I don’t think that it could be that line of code that could be causing that issue? But more or less a strange Engine/Studio Bug