I want to achieve this in my game:
By using this:
And This:
Is it possible? I yes write how to do it, if not do the same. Thanks for the help.
I want to achieve this in my game:
Hey,
Basically how it works is you’ll have to add the ID to the boxes. Clothing and packages are pretty easy as their ID only has to be copied. Do note though that I’m not sure about the blocky character as this is basically when you don’t have any package. You should try it with leaving the box blank and I think it should work.
I hope this will help you.
I know how it works, that you have to copy shirt, hand or other thing ID. Also I edited the Image so you don’t see the ID of items used in my game to not confuse you.
I will try your method. Thanks for your help!
@CheerfulStefannafets unfortunately it doesn’t work.
Just set all the id’s to 0 in a server script;
local BodyParts = {
"LeftArm",
"LeftLeg",
"RightArm",
"RightLeg",
"Torso"
} -- These are the body part you want to make blocky
local HumanoidDesc = game:GetService("Players"):GetHumanoidDescriptionFromUserId(player.UserId)
for i, BodyPart in ipairs(BodyParts) do
HumanoidDesc[BodyPart] = 0
end
I have a Solution using HumanoidDescription.
You have to apply your custom HumanoidDescription to player when he spawns.
Your code won’t work because you didn’t wrote what is