I’m making a wall hugging mechanic and I’m confused about two things;
How would I make the player stay on the wall and how would I make the player only be able to move left and right after they’re stuck to the wall, right now I’m firing a ray behind the player to check if they’re against the wall.
You’ll probably need to create movement from scratch while they are on the wall by setting walkspeed and jumppower to 0 and using linearvelocities or vectorforces