Many's Ray Tracer 2.1! [GI and MORE!]

I just encountered the problem that causes global lighting to not look good on Future lighting technology.
It seems to be related to the large number of lights created using global illumination. I’ve modified Many’s Ray Tracer to set a light limit, and it works reasonably well. However, the more distant parts don’t render correctly; the distribution isn’t optimal for everything to look

Screenshot 2024-07-04 215951
(Using Many’s Ray Tracer Mod)