Many's Ray Tracer 2.1! [GI and MORE!]

Yeah, that is why I don’t usually recommend future lighting, for some reason roblox tries to limit the amount of lights that can be rendered. So the other option is to use shadow map, or limit the amount of rays even more. (or to just not use it)

Is a custom player list is just custom

You should make a plugin for this! :D

I would make a plugin if it was baked lighting, but unfortunately, it is real time. but because it is real time you can run it in a game that is more dynamic (such as moving parts and lights).

I want to use this tracer while keeping the caustics from the last one. How?

I can possibly make the caustics from the old one in this version just give me a some time since I have been working on games a lot more recently.

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ok thinks. Also the caustics generate weirdly and flash in the last one any way to fix it?

I know I might be late to the topic but, I have a question for OP. Are there any plans to make the ray tracer look better on the Future/Realistic Lighting Style? Btw, this is an amazing resource I’ve used it in a couple of my games

I was starting to work on a “voxel mode” which might look better for future lighting the lights would be spread out enough to look decent, but I need to test it more and this script is not my main priority right now as I am trying to focus on my games more.

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Oh ok no worries, and again this is an amazing script

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