I understand the rationale behind unifying both terrain & part materials to use tint coloring, but would it be possible to bring back the hue shifting behavior as a per material option in the future? there are a couple use cases (things like tiny grey rocks in a green grass material, or differently colored nails in a wood planks material) that aren’t possible any more with the new behavior.
either way, thanks so much for all the hard work on this. we appreciate it!