sorry, was doing something, will test!
No, though there is a script that the gen part connects to.
function gen()
local SS = game:GetService("ServerStorage")
local part = SS.CoinsWRLD1.Coin:Clone()
part.Parent = workspace
local x = math.random(130,366)
local z = math.random(-156,162)
part.Position = Vector3.new(x,1.5,z)
end
for _= 1,50 do
gen() wait(0.1)
end
Its in ServerScriptService though
Edit: also this whole code that we have been talking about is in ServerStorage
Did not work, and this time some of the coins wouldnāt even be deleted
Still gives more than the math.random ):
Put this in the coin in ServerStorage that you are cloning:
local ServerStorage = game:GetService("ServerStorage")
local db = false
local waitTime = 5
local function gen()
local part = ServerStorage.CoinsWRLD1.Coin:Clone()
part.Position = Vector3.new(math.random(130,366), 1.5, math.random(-156,162))
part.Parent = workspace
end
script.Parent.Touched:Connect(function(hit)
if not db then
db = true
local Player = game:GetService("Players"):GetPlayerFromCharacter(hit.Parent)
if Player then
local amnt = math.random(5,20)
Player.leaderstats.Coins.Value += amnt
gen()
script.Parent:Destroy()
end
wait(0.5)
db = false
end
end)
Thatās so weird. It works for my side so I donāt know what could be happening.
1 Like
Yeah honestly I have no idea. Everything was perfectly fine beforeā¦