Aha, I got it to work.
Here’s the new code
math.randomseed(tick())
local colorSelection = {
Color3.fromRGB(108, 141, 71), -- Green
Color3.fromRGB(255, 119, 0), -- Orange
Color3.fromRGB(255, 191, 0), -- Yellow
Color3.fromRGB(119, 0, 255), -- Purple
Color3.fromRGB(171, 0, 0), -- Red
Color3.fromRGB(84, 167, 39), -- Lime green
}
local function getRandomColor()
local grassColor = colorSelection[math.random(1,#colorSelection)]
game.Workspace.Terrain:SetMaterialColor(Enum.Material.Grass, grassColor)
game.Workspace.Terrain:SetMaterialColor(Enum.Material.Ground, grassColor)
return grassColor
end
task.wait(2)
getRandomColor()
Thanks, GuySalami.