zektonn
(zektonn)
September 24, 2023, 12:13pm
#1
How would I go about making moving mech legs? I feel like animating would be very tedious. Let me know the best and most efficient way to go about it! This may be out of my league but I’m open to learning new things!
I can’t find any information anywhere on how to do this.
Like this by @dthecoolest
3 Likes
noblemaxx
(monkeybaby)
September 24, 2023, 12:38pm
#2
If you check out his featured post, it shows the method that he uses for IK.
Hello there, I’m @dthecoolest and this is my third open-source project which I made to contribute back to the community.
Credit
One of the main reason this project is open-source, couldn’t have done it without them:
@JohnathonSelstad - Blogger who posted the tutorial of Psuedo-Code of CCDIK check out the inverse kinematics on his website on GitHub it’s very cool.
@EgoMoose - The rotation between two vectors trick really come in useful and helped when translating Unity code to lua code. Robl…
Also, there is a relatively new IK controller object but I have had mixed results when using a custom rig.
zektonn
(zektonn)
September 24, 2023, 1:04pm
#3
When going to the tutorial I get this:
Same goes for the API. Maybe it moved?
EDIT: Nvm found it: (CCDIKController - Alternate inverse kinematics method for Motor6D rigs - #93 by dthecoolest )
zektonn
(zektonn)
September 25, 2023, 11:46pm
#6
I think what I need to do is make a custom rig and use an IKControl object for animating the legs?
zektonn
(zektonn)
September 26, 2023, 10:14am
#7
I tried animating a custom rig but there doesn’t seem to be an IKControl setting?
I made a post on it here: