CC @Kostiskat If a game has a huge amount of players, it’s trivial for that game to pay for their excess service usage themselves. This system needs to be automated, Roblox cannot constantly audit games to determine who is using resources efficiently versus who is not / is using them maliciously, and Roblox cannot provide infinite resource usage across every experience. These 60 games may be unreasonably over the limits, it’s not worth making assumptions about them.
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