MenuGUI does not show up after the character has died?

Because that also didn’t work so I asked someone who would know how to fix it, so they made it that the GUI gets cloned into the playerGUI

Alright, I’ll try and let you know if it worked

This happens: MenuGUI
It basically doesn’t disappear then if the player chooses a character

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In the properties menu there is a option to turn on or off reset on spawn just turn it on
NOTE: if you have any scripts that delete the menu it wont work if you move the menu to replicated storage etc… it wont work so if you have a script that does that just change it to make the gui not visible

EDIT: also have it so the ui is visible when they join(i think)
Hope that helped :slight_smile:

Simply put the UI on StarterGui and ENABLE ResetOnSpawn.

The thing is, as the videos show I am using custom models and if I enable it then the player clicks on the button, becomes the animal, the GUI disappears for like 1 frame and then it’s back… the same with disabling

I also tried that! But yeah it causes the menu to appear, the character chooses the animal, the player spawns in and then the menu comes back :frowning:

game:GetService('Players').PlayerAdded:Connect(function(player)
    player.CharacterAdded:Connect(function(c)
        c.Humanoid.Died:Connect(function()
            print(player.Name .. " has died!")
            local gui = player:WaitForChild("PlayerGui")
            local new = script.MenuGui:Clone()
            new.Parent = gui
        end)
    end)
end)

If any of its parents are not visible then it wont be try that maybe

Edit: if not i have No idea

Thank you tho, this happened: Menu , it showed up for a few seconds and then disappeared

Also tried :’) It’s like impossible and I thought it would be easy with the Property ResetOnSpawn but I would rather send the .rbxl file because it’s so hard to explain

I have no idea that usually works for me weird

Same tho, but in this case I am using custom models (idek if that’s the problem) but yeah I also don’t get it

waitt… can you show me the screengui properties?

Yeah sure! It looks like this:
Screenshot (2018)

Set the ResetOnSpawn one to false.

Now it doesn’t show up if the player joins and after death it appears but if you choose the character it doesn’t disappear (even tho it’s supposed to disappear)
If you want to have a look at it:
MenuGUI.rbxl (53,9 KB)

Edit: In this file your script I just used was not involved yet, I tested your script in Roblox Studio

If anyone has an Idea I would be thankful… I still haven’t found any solution

  1. Clone the Gui when the player join

  2. Set Gui ResetOnSpawn to false

    End the story :sweat_smile:

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a refine version CustomAnimal.rbxl (55.0 KB)

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