Mesh Deforming With a Humanoid

Something strange is happening when applying a humanoid to my raptor…



Anyone know how to fix this? The beige color on it’s tail has nothing to do with the deformation, I just forgot to color it.

It’s strange how these meshes are being deformed with the input of a humanoid object. Throughout my whole year of animating over 20 custom rigs… This has never happened before.

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Roblox updated the way they upload meshes to Studio recently and it’s probably related to that.